Post by warofsons on Jun 1, 2015 13:24:54 GMT -5
I'm going to go ahead and send them some suggestions they can ignore because they will still make money whether they do them or not.
Anywho, anyone got anything to add or feel 'something would be better if' kind of stuff.
-CONQUER ENEMY BASE
When taking an enemy base with your APC you have 2 options:
1) Conquer the base and keep for yourself.
2) Dismantle the base, in doing so, 2 things happen:
a) Once dismantled you gain a percentage of resources but no more then a pre-set limit.
b) Dismantling takes 1 hour time, in that time the base can be recaptured
-DISMANTLE YOUR BASE
In addition to the option of dismantling an enemy base, the ability to dismantle your own base if you no longer wish to have it. Percentage of resources(slighty less then dismantling an enemy base) and 1 hour dismantling time still apply. For every base that gets dismantled a neutral base will appear within an hour.
-CONTROL/RESOURCE PANEL would be much better if:
1) All resource and points amounts were displayed vertically in the top left hand side of SCREEN.
2) All buttons(Sound, Map, Logout, etc.) were displayed vertically on the left side of MAP.
3) Server and map info can be displayed above or below the MAP.
-ZOOM
It would be great to zoom out a little more when necessary. Or for that matter, permanent as it is now but at the zoomed out level.
-LANGUAGE
On the US server about half of the messages that show up highlighted in red(reached group limit, lost base, etc.) are still in another language.
-SPECIAL BASE
A special base would appear as enemy to all players. It appears at random times and at random locations. These bases would be a bit harder to destroy and upon doing so the entire alliance gains a bonus of some sort.
Some possible bonuses:
* Increased resource production for 1 hour
* +1 increase in Group Limit for 1 hour(some players have MP but no GL)
* 500 extra MP for 1 hour(some players have GL but no MP)
* Increased attacking power by small percentage for 1 hour
* Enemy units move slower by .3 for 1 hour
-Land Mines
Every player gets 1 land mine for every base they have. Once placed the land mine will remain for 12 hours or until enemy hits it. Each land mine used will be replenished in 30 hours. Can add a vehicle that will drop off land mines giving enemy a chance to stop you from placing them by destroying vehicle. Lose this vehicle you have to wait 24 hours to build it again. Can also add some sort of vehicle that does mine detection but make it costly in resources and Military Points.
Anywho, anyone got anything to add or feel 'something would be better if' kind of stuff.
-CONQUER ENEMY BASE
When taking an enemy base with your APC you have 2 options:
1) Conquer the base and keep for yourself.
2) Dismantle the base, in doing so, 2 things happen:
a) Once dismantled you gain a percentage of resources but no more then a pre-set limit.
b) Dismantling takes 1 hour time, in that time the base can be recaptured
-DISMANTLE YOUR BASE
In addition to the option of dismantling an enemy base, the ability to dismantle your own base if you no longer wish to have it. Percentage of resources(slighty less then dismantling an enemy base) and 1 hour dismantling time still apply. For every base that gets dismantled a neutral base will appear within an hour.
-CONTROL/RESOURCE PANEL would be much better if:
1) All resource and points amounts were displayed vertically in the top left hand side of SCREEN.
2) All buttons(Sound, Map, Logout, etc.) were displayed vertically on the left side of MAP.
3) Server and map info can be displayed above or below the MAP.
-ZOOM
It would be great to zoom out a little more when necessary. Or for that matter, permanent as it is now but at the zoomed out level.
-LANGUAGE
On the US server about half of the messages that show up highlighted in red(reached group limit, lost base, etc.) are still in another language.
-SPECIAL BASE
A special base would appear as enemy to all players. It appears at random times and at random locations. These bases would be a bit harder to destroy and upon doing so the entire alliance gains a bonus of some sort.
Some possible bonuses:
* Increased resource production for 1 hour
* +1 increase in Group Limit for 1 hour(some players have MP but no GL)
* 500 extra MP for 1 hour(some players have GL but no MP)
* Increased attacking power by small percentage for 1 hour
* Enemy units move slower by .3 for 1 hour
-Land Mines
Every player gets 1 land mine for every base they have. Once placed the land mine will remain for 12 hours or until enemy hits it. Each land mine used will be replenished in 30 hours. Can add a vehicle that will drop off land mines giving enemy a chance to stop you from placing them by destroying vehicle. Lose this vehicle you have to wait 24 hours to build it again. Can also add some sort of vehicle that does mine detection but make it costly in resources and Military Points.